great game. I have only experienced the problems some people are talking about once and ive been playing for around a month so i'd say its a fantastic game
Very new and fun idea.
I only have one issue that seems to stem from the concept of multiple point for complex shapes. I understand fully that with strange shapes that include multiple tetris blocks, that you would need a system to give point for all shapes. In fact that is one of the more creative aspects of the game. My problem is that because of this feature you seem to get more points by not planning and just stringing arbitrary blocks together and hoping for the best. It almost takes out the element of skill when you are rewarded for randomness.
Still, an 8 for such an amazing new idea.
one key problem
This is a great and creative game, however its too easy to break the combo to push the rock back. This is essential to keep the game going, and its just a bit too hard, specifically for one reason.
The gems on the far left and far right are the hardest to reach. Presumably players stay in the middle, so they have a shot at getting gems from either side to keep the combo going, However because of the shape of the screen for perspective's sake, the gems on the sides are seen for less time than those in the middle, and appear 3/4 to the bottom rather than at the bottom, then players must make a split dash and hope to get them, but there usually isnt enough time. The side gems are just too hard to get, but that wouldnt be such a problem if missing one didnt wreck your entire combo.
For that I have to give a lower rating, sorry. Other than that it is a good game
A fair point, indeed, and one that seems to be shared by many reviewers. Consistent feedback is a good thing, even if it's not all praise. I appreciate your input. Thanks for playing. Please support Nathan if you can. If you can't, no biggie :)
grr.. i hate that i love it
Great game, very fun, complex and balanced.
I suppose its a good this this game pissed me off so much because i was so attached to it, and its nice that it is possible to lose... but I was nuke with only one location remaining, and that location was 80% completed..... but thats just my luck
The game was good, story was interesting and all things considered graphics and enemies look pretty good.
My only complaint is that the spread upgrade makes things way too easy. I wasn't hit once by the final boss because i could stand diagonal to him and shoot him and he only fired straight. Also a free 3x damage close rage, when the entire game is based on tight hallways, is just a bit overpowered. At least the upgrade was sortof hidden, but its just too much
good game, but the handling is a bit too strange.. i dont know if its too sensitive or not enough but something about it just makes the bike flip out on its on too much. still fun though
good game, and fun, but controlling is too sensitive in my opinion
This game is good fun at first, but as many people have said its just too fast. For the start you try to hit combos and time shots to eliminate stacks, but after about 30 seconds it just gets too fast that you just spam shots or else lose. There is little actual skill involved just dodging webs and pressing s for powerups to save you. A great idea just the speed is all thats holding it back, its only a shame that it holds it back so much
great game, good fun. just way too easy. even on fast if you sink all your cash into the cash bounus, you end up with more than you can handle and you can just buy all the health in the world.
I reduced the cashflow should be harder now.
I was going to rate this game very poorly, I thought that it was overly difficult and a strange concept...
However I decided to keep with it and now thoroughly enjoy this game. The instructions are a bit too minimalist, and for the first few runs I was trying to avoid the white explosions for fear that I would be killed by them. Also i started the game trying to play as an avoider first and a shooter second. Doing this is impossible.
This game is very interesting and challenging, and a very creative idea. I keep on thinking that i understand the gameplay and mechanics only to find a better different strategy balances the click spamming and timing for larger combos.
I was initially very annoyed by this game but now love it :)
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