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4 Game Reviews w/ Response

All 13 Reviews

one key problem

This is a great and creative game, however its too easy to break the combo to push the rock back. This is essential to keep the game going, and its just a bit too hard, specifically for one reason.

The gems on the far left and far right are the hardest to reach. Presumably players stay in the middle, so they have a shot at getting gems from either side to keep the combo going, However because of the shape of the screen for perspective's sake, the gems on the sides are seen for less time than those in the middle, and appear 3/4 to the bottom rather than at the bottom, then players must make a split dash and hope to get them, but there usually isnt enough time. The side gems are just too hard to get, but that wouldnt be such a problem if missing one didnt wreck your entire combo.

For that I have to give a lower rating, sorry. Other than that it is a good game

seanjames responds:

A fair point, indeed, and one that seems to be shared by many reviewers. Consistent feedback is a good thing, even if it's not all praise. I appreciate your input. Thanks for playing. Please support Nathan if you can. If you can't, no biggie :)

good game

good game, and fun, but controlling is too sensitive in my opinion

AsianSpark responds:

Hmm..

great

great game, good fun. just way too easy. even on fast if you sink all your cash into the cash bounus, you end up with more than you can handle and you can just buy all the health in the world.

Raptire responds:

I reduced the cashflow should be harder now.

Nearly Perfect

Really great game, challenging but not impossible.

Only two complaints:

Firstly, it is a bit too short. but that can be said of anything and if it gets too long then it is boring, so this is a minor issue and for some might not be one at all.

Secondly, there needs to be some form of a scoring system. There is virtually no motivation for finishing a level with challenging jumps that you clearly laid out with the walls when standing still and letting the sand raise you has the exact same effect. If there was a timed motivator then people would be encouraged to try to run through the challenging path for speed.
Another alternative though I don't know how easy this would be to actually program / impliment would be having your character actually sink in the sand over time.. or some similar device to make the sand somewhat of a threat. The game being called quick sand in my mind made the sand sound dangerous

I know this review is long but look! 9 of 10. I don't mean to harp on my small issues because it was a fantastic game.

I-smel responds:

Yeah, there's supposed to a Speed Run mode where you can only win if you don't screw up as much- I'm tryina fix that now.
Also I'm adding a third mode where the sand is lava and you can't touch it; so that means you can't ride it to the top of the levels and you can't miss jumps.

Thanks though!

I was born, I live, and someday I will die. Till then~ Cheers!

Male

Joined on 6/11/10

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